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Semi Truck

All Extended Uses
Included Formats
3ds Max 2009 V-Ray 2.20
3DS
OBJ
3D Model Specifications
Product ID:663514
Published:
Geometry:Polygonal
Polygons:941,943
Vertices:953,113
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since August 2006
Currently sells 16 products
Achievements:
Unrated
Product Rating
Description
Made in 3ds max 2009, and is available in native .max file format as well as the exported formats .3ds and .obj. which can be imported in any 3D application. V-ray materials are used in the scene so V-ray plug-in is recommended but not needed in order for model to work. Environment of this truck is not available. Exterior as well as Interior of the truck is extremely detailed reaching up to almost 1 million polygons, but the model is flexible so the number of polygons can be drastically reduced if needed. Models are originally low poly with mesh-smooth modifier added on top of them. Textures, bump, opacity, specular, glossiness, displace and other maps are included.

Maps are UV unwrapped, with mostly none overlapping spots. The areas where UV's are overlapping are either inside of an object, in small tight areas between two objects or polygons that are not visible, on the objects that are perfectly symmetrical so they overlap each other in order to take larger space on UV map for a much clearer texture, or on the objects that doesn't have any texture on them, just the material with shader. In any case the model is perfectly renderable from any angle, far or close up and wont show any deformation/irregularity on the texture.

Exchange formats, such as .3DS and .OBJ are included, both low and HighPoly. Below is the list of 3D applications used for import-testing as well as the information on whether they support certain formats or don't.

- LowPoly_3DS -
Blender - Imports, no errors
Lightwave - Imports, no errors
Sketchup - Imports, no errors
Cinema 4D - Imports, no errors
Maya, Softimage XSI, Houdini - NOT Supported

- HighPoly_3DS -
Cannot be exported from 3ds max due to large number of polygons.

- LowPoly_OBJ -
Maya - Imports, no errors
Cinema 4D - Imports, no errors
Softimage XSI - Imports, no errors
Houdini - Imports, no errors
Lightwave - Imports, no errors
Blender - Imports, no errors
Sketchup - Does not support .OBJ by default.

- HighPoly_OBJ -
Maya - Imports, no errors
Cinema 4D - Imports, no errors
Softimage XSI - Imports, no errors
Houdini - Imports, no errors
Lightwave - Imports, no errors
Blender - Imports, no errors
Sketchup - Does not support .OBJ by default.

Versions of applications used for testing:
Maya 2012 x64
Cinema 4D R13.016
Softimage XSI 10.0.422.0 x64
Houdini 11.0.469
Lightwave 11.0.1
Blender 2.64.0
Google Sketchup 8.0.15158

Note that exchange formats imports correctly with no errors, as shown above, the UV coordinates are intact, materials stays applied on the models, but they are blank in most cases and needs to be reconfigured in desired application, meaning shading, reflection, texture maps need to be tweaked. Only native format .max has everything ready for rendering right away.
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