A fully rigged 3D max 2010 character prepared for animating and rendering.
All of materials, render settings and lights are set up for vray and mental ray rendering.
Vray- about 1 minute render on avarage laptop
mentalray - about 30 seconds render on avarage laptop
Grass is made with geometry and is spread out using object paint tool (3dmax, Obj and vrayproxy files are included with the download).
Grass geometry is available in separate 3dmax file. Grass setup from presentation images is done with Vray and is also included.
The rig is a classic biped with additional controls such as twist bones, jaw/tongue controls, additional shorts/sleeve controls etc.(more info on product images)
The ball has automatic rotation system which activates by moving the green ring below it, you can also rotate the ball manually by selecting its geometry for faster or slower rotations depending on the situation. Deformation controls which enable squashing and warping the ball are also available.
The goal net is made from splines which enable great meshing control.
Facial expressions are done using 21 morph targets.
There are 2 additional clothing sets, casual and business. Pants, shirt and boots have their own skin modifier applied, this is done to make changing the clothing fast and easy by copying envelope data.
If you have any additional questions feel free to contact me by email, i will reply as soon as possible.