All details are polygonal.TEXTURE MAPS except for procedural bump.
Extreme HIGH DETAIL for stunning close-ups.
All objects in scene in all formats are properly named and grouped.
All materials in scene are optimized and properly named.
Previews were rendered with Mentelray.
MAX 2009 .Mentelray renderer
Originally the product was modelled in MAX.
All other formats were exported tested and adjusted in respective software. All mapping, materials, smoothing, object grouping and named, etc. are retained in all versions.