download full maya project file. Entire Subsurface scattering shader is already setup.
Maya 2009 file, set project and make sure all textures are being referenced correctly.
Must first unzip all textures from 'sourceimages' then use convertfile to make them .map's
ConvertFile batch included, converts .tif file to .map for mental ray for rendering.
If displacement map seems buggy, delete link from the mesh and re-apply.
Fully rigged : Except front legs and fingers
Contains fly cycle.ma dragon animated.