This model and materials set is designed to work with PBR based platforms, or game engines.
A .blend file is included that was used to produce the geometry of the asset. A bake pair (no cage) is included, with the high res and subdivision modified versions of the mesh. The mesh has been UV unwrapped without UV islands intersecting.
The model has been baked in substance designer and I have included the following resources that were generated from that process,
All Textures and maps are 2048x2048
-World Space Normals
Each of the texture/material sets include a base color, metallic, roughness, and tangent normal map.
The set come with multiple skins, multiple colors, and multiple states of wear advancement. Some versions also come with a bloody/gore version
I have put a unique skinned version up on sketchfab. My username on sketchfab is distance880. The preview renders are sketchfab screenshots using PBR render.