Originally created with Maya 2012
|| USAGE ||
- This model was designed for use as a real-time asset in a videogame.
|| SPECS ||
- This model contains 3 separate objects
- 1994 polygons
- Maya file formats contain standart materials only.
|| PRESENTATION IMAGES ||
- Preview images are rendered with mental ray (Maya 2012).
- Wireframe preview images are screenshot from Maya with viewport 2.0 feature.
|| GENERAL ||
- Clean mesh (topology) and totally polygon geometry.
- Model is built to real-world scale. (Units used: Centimeters.)
- Scene objects are organized by group.
- Objects and Materials use meaningful names.
- No Third-party plug-ins needed.
- Maya file formats are included lights.
- 3dsMax and Cinema4D file formats are not included lights.
|| TEXTURES ||
- 4096x4096 Tif, Normal Map (Default)
- 4096x4096 Tif, Normal Map (Smooth Uv)
- 4096x4096 Tga, Specular Map
- 4096x4096 Tga, Color Map
|| ADDITIONAL NOTES ||
- FBX and Obj files are directly exported from Maya.
- FBX (or Obj) file format does not have materials applied and will not render like the preview images.