This product was modeled in 3ds Max 2010 and rendered with V-Ray 2.10.01.
The Manta Ray itself has 3724 polygons.
Due to the morph targets the complete scene has 9478 polygons.
-Origin at 0,0,0
-Named materials and objects
There are 4 Morph Targets:
-2 for the Wings (mid/down)
You can manipulate them with the slider interface in the top right.
The general bending of the ray is controlled with a spline. (Spline IK Solver)
The HDR images which was used to render the above pictures, is not included. In the material editor is a dent material which is named HDR (Just replace this with an V-Ray HDRI Map)
The map included is 4096x4096 px for the ray.(diffuse/bump)