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Lioness (2) (RIGGED) (FUR)

All Extended Uses
Included Formats
Oct 30, 2012
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
3D Model Specifications
Product ID:702647
Published:
Geometry:Polygonal Quads only
Polygons:13,502
Vertices:13,791
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 298 products
Achievements:
Unrated
Product Rating
Description
High-detailed, realistic lioness;FULLY RIGGED animation-ready, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information).
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This model has been modeled with a clean topology based on quads and loops. It is RIGGED, animation-ready and smoothable.
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Eyeballs, teeth, tongue and gum are included and modeled separately.
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The model is provided with high resolution (4k) textures (main color maps are.TGA):
body color- 4096x4096
body specular - 4096x4096
body normal- 4096x4096
eyeball color - 1024x1024
mouth color -1024x1024
mouth specular- 1024x1024
mouth normal- 1024x1024

This pack includes all the following formats:
.mb (Maya 2011 binary)
.ma (Maya 2011 ascii)
The Maya 2011 formats are ready to render exactly as you see above with mental ray and shave and haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
Maya 2011(ma/mb), polycount (quads) (including eyeballs/teeth/tongue/gum): 13, 456
The main lion mesh is 8656
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SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 5 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--7 different hair systems for a total of about 550k hair prims (various multistrand setup)
The Shave and Haircut Fur is included in each Maya 2011 format (ma/mb).
The .fbx and .obj formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (Maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose
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RIG NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.-
Ears and jaw have controls.

NO POSTWORK ON THESE RENDERS (mental ray)

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