Leopard (2) (Rigged) (Fur)

All Extended Uses
Included Formats
Sep 4, 2015
CheckMate Pro Certified
Maya 2015 Native mental ray
Maya 2014 mental ray
Other Formats
Other text
3D Model Specifications
Product ID:952554
Published:
Geometry:Polygonal Quads only
Polygons:24,350
Vertices:24,643
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 329 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Leopard; FULLY RIGGED, UVunwrapped and smoothable, made with Maya, Shave and a haircut for fur.

This model has a clean geometry based on quads and loops. It is FULLY RIGGED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum, teeth and tongue are modeled separately.

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--9 High resolution textures (main color maps are .tga):


-color.tga (8192x8192)

-Specular.jpg (8192x8192)

-bump.jpg (8192x8192)


-mouthColor.tga (2048x2048)

-mouthSpecular.jpg (2048x2048)

-mouthNormal.jpg (2048x2048)


-eyeColor.tga (2048x2048)

-eyeSpecular.jpg (2048x2048)

-eyeBump.jpg (2048x2048)

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Formats included:

.mb (maya 2014 binary - shave 8.x)
.ma (maya 2014 ascii- shave 8.x)
.mb (maya 2015 binary - shave 9.x)
.ma (maya 2015 ascii - shave 9.x)

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Two mesh resolutions included in each format - Polycount (quads):


lowpoly leopard: 5294
highpoly leopard: 21176
eyeballs/corneas: 384
gum: 520
teeth: 2056
tongue:214

background plane: 1

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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 6 minute for an HD rendering 1480x800 (rendered on a system based on a single Pentium Quadcore with 16GB RAM)
--7 different hair systems for a total of about 1.5 ml hairs.
The Shave and Haircut Fur is included in each MAYA format (2014/2015 ma/mb).
-Includes hair curves created by hair primitives (maya 2014 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.


* The actual files have been created with Shave and a haircut 8.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.


RIG NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.


OTHER NOTES:

-The model is provided in the standard rigging pose.
-The signature preview pose is also included in separate maya files.


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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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