This is a concept 3D model of Japanese woman character named Airi (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 655866.
Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.
....::: GENERAL INFORMATION :::....
This product includes two 3ds Max versions:
A. With MentalRay renderer setups (SSS-materials, Displacement maps, MR lighting)
B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lighting)
3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.
Model is built to real-world scale. Units used: Centimeters. Airi is 160 cm tall, and 168 cm on heels.
Airi has two different haircuts. Both created with geometry and alpha maps. No third-party plug-ins needed.
All clothings shown on previews are included, some of them are hidden.
All preview images rendered with MentalRay in 3DS MAx 2010 (information about rendering time you can find below).
....::: TEXTURES :::....
Total number of textures is 31. SSS-material for skin in 3Ds Max 2010 MentalRay version uses 7 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 103 MB.
....::: POLYCOUNTS :::....
- No Subdivision: 29,120 faces and 31,338 vertices
- Subdivision iteration 1: 111,546 faces and 116,286 vertices
.OBJ, .C4D, .LWO, .SCN, .MB formats (include two files for each format):
- LOW: 29,178 faces and 31,239 vertices
- HIGH: 114,489 faces and 119,294 vertices
.3DS format (includes two files):
- LOW: 57,344 faces and 34,369 vertices
- HIGH: 228,562 faces and 125,468 vertices
....::: RENDERING TIME :::....
A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) in 3DS Max 2010 takes:
A. With MentalRay setups (SSS-materials, displacement, 5 lights) - 6 min 28 sec
B. With Scanline Render setup (standard materials, no displacement, 2 basic lights) - 2 min 34 sec
If you have any questions concerning the product or you need further support please contact via support ticket.