Human Skeleton ( Rigged )

All Extended Uses
Included Formats
Maya 2008 Default Scanline
Cinema 4D R11.5 Default Scanline
Softimage 2010 Default Scanline
3ds Max 2008 Default Scanline
Autodesk FBX 2009
OBJ
3D Model Specifications
Product ID:749534
Published:
Geometry:Subdivision
Polygons:115,084
Vertices:116,924
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since June 2005
Currently sells 122 products
Achievements:
Unrated
Product Rating
Description
An artistically beautiful, detailed & accurate depiction of the very complex Human Skeletal System, which also includes Spine Ultimate - one of the best Spine model in the market which also includes all the important Spinal Ligaments.

This model is rigged & animation ready.

Features:
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1. The complex Skeletal System is organised in layers so you can easily hide or isolate major components. All major bones & ligaments correctly named in the scene.

2. Detailed Spine correctly depicts the Cervical Vertebrae ( C1 – C7 ), Thoracic Vertebrae ( T1 - T12 ), Lumbar Vertebrae ( L1 - L5 ) & Intervertebral Discs.

3. Detailed Spinal Ligament consisting of the Anterior Longitudinal Ligament, Posterior Longitudinal Ligament, Intertransverse Ligament, Facet Capsulary Ligament, Interspinous Ligament, Supraspinous Ligament, Ligamentum Flavum & Nuchal Ligament.

4. A transparent human model is included to give a sense of the skeleton's location, without cluttering the important details inside.

5. All Spinal Ligaments are UV unwrapped & share a common 1024x1024 texture map. Materials are applied to the Skeleton & Human model.

6. All the components are rigged to a transparent Human Model & ready for all kinds of poses & animation

7. A sample animation is included inside the scene to demonstrate the possible poses & motions that can be achieved using the rig.

8. A PDF document is included to explain how to correctly use the Model.

9. Model contains mostly 4 sided polygons for efficiency & modeled to real world scale.

10. Optimized & clean model topology that can be further subdivided for high detailed rendering.*

*The original model is smoothened using TurboSmooth in Max, PolySmoothFace in Maya, Subpatch in XSI, and Hypernurbs in C4D, which renders exactly like the preview images, and yet preserving the original low mesh density like the wireframe preview.

The user only need to crank up the subdivision to get a high poly & detail mesh for rendering, OR crank down the subdivision for a low poly mesh while animating.
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No special plugins needed.
Just load and animate!

All formats are tested in their respective 3D applications, re-worked if necessary to ensure compatibility.

MotionCow is the publisher of high quality photorealistic 3D Models & we proudly stand behind all our products.
Pls do not hesitate to contact us if you need help with our models.

© MotionCow
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