Forging Double Ram BOP - Blowout Preventer

All Extended Uses
Included Formats
Feb 17, 2012
CheckMate Pro Certified
Maya 2008 Native mental ray
Other Formats
Autodesk FBX 2006
OBJ
3D Model Specifications
Product ID:605695
Published:
Geometry:Polygonal Quads/Tris
Polygons:70,400
Vertices:69,936
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2010
Currently sells 102 products
Achievements:
Unrated
Product Rating
Description
Forging Double Ram BOP
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High quality Forging Double Ram BOP 3D model with detailed constructions and photo-realistic presentation. Product Guide is available for download in the 'Previews' section of this page.

PRODUCT FEATURES
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>> Professionally created 3D model.
>> Detailed and physically accurate modeling.
>> Geometries can perform as low poly models for distance renders.
>> Geometries can be subdivided / smoothed into high definition models for closeup renders.
>> The model only uses Procedural Shaders which means no outside texture maps required.
>> Include professionally created studio lighting and stage as a bonus.
>> Features realistic Mental Ray rendering with Raytrace Shadows.
>> Features Final Gather and includes a HDRI for Image Based Lighting.
>> Superb file organization. All components are intelligently grouped and layered.
>> All components are uniquely and intelligently named to be easily identifiable and to avoid clashes.
>> No extra setup or plug-ins required. Can strictly be on open-and-render bases.

INVENTORY LIST
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.mb (Maya 2008 or later)
.ma (Maya 2008 or later)
.fbx (FBX 2006 or later)
.obj
.hdr (1 HDRI)

TECHNICAL SPECIFICATIONS
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Polygon Count: 69,752
Vertices Count: 70,350
Number of materials: 7
Number of textures: 0

Please note: The polygon count and material count does not reflect the stage. The stage has 56 faces, 72 vertices, 1 material, and 1 HDRI for Image Based Lighting. The Shaders used were Maya Procedural Shader that consisted of Blinn and Anisotropic Shaders. Anisotropic Shaders may not work outside of the Maya environment. A Blinn shader was substituted in place of the Anisotropic Shader before exporting to the FBX format to avoid UV problems. There were no post modifications done to the preview renders. The scene will render exactly the same as the beauty pass previews upon selecting the appropriate division level.

Hope you enjoy the model. For more quality models from us, please click on IllumeStudio on the top. Thank you!
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