Eurasian Lynx (Animated, Fur)

All Extended Uses
Included Formats
Jun 9, 2015
CheckMate Pro Certified
3ds Max 2014 Native mental ray rendererVersion
Other Formats
Autodesk FBX
Other Files
read Me.pdf
3D Model Specifications
Product ID:728294
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since October 2008
Currently sells 135 products
22 Ratings Submitted
Product Rating
'Eurasian Lynx (Animated, Fur)' is a high quality 3d model to add more details and realism to your rendering projects. Fully detailed, textured

model. Detailed enough for close-up renders. Comes with detailed textures.
Originally modeled in 3ds Max 2012, and then migrated to 3ds Max 2014 version Final images rendered with mental ray.
The 3ds Max zip file contains also mental ray and standard materials scenes.
Textures formats and resolution:
The model is provided with high resolution texture (color maps are .JPG and .PNG):
Eurasian Lynx_UVs (4096x4096)
eyes (1024x1024)
Mouth-Diffuse (4096x4096)
Mouth-Bumb (4096x4096)
Mouth-Normal-Map (4096x4096)
Nails_UVs (4096x4096)
- Body, teeth, eyes and claws are modeled separately...
- High quality polygonal model - correctly scaled accurate representation of the original objects.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if

- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop model into your scene and start rendering.
- No special plug-in needed to open scene.

Mesh Totals

Polys: 7703
Vertices: 7695

Rigging and Animation

Rigging was done via CAT object.
Animation done via CAT Motion, and Animation Layers...
Frame Rate is NTSC (FPS:30)

1) CATMotion Layer (In CatMotion Editor (the paw icon) you will find main tow layers)
- Walk (01-48)
2) +W Walk Adjustment World Layer (Adjustment World - Adjustment for walk cycle)
3) Abs Signature Image (Absolute layer)

To activate the animation you have to select any bone first, then to select 'Motion' -> 'Layer Manager', after you can select WalkAndRun

appropriate ('CATMotion' walk/run-cycle) animation layer...
Walk and run have their own separate adjustment layers that should be activated depending animals running or walking. Simply turn on or off the

animation layers.

By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the

stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute)

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