This is a deer model (female doe) with texturing in 2048x2048 detail. Includes efficient displacement or normal map based fur (no fur plug-in needed). All faces except a few well placed triangles are quadrangles and the face flow is fluid with the shape and uniform overall – this will animate beautifully.
All of my models have extremely low compression/stretching of UVs so that texture pixel size ratios are consistent. They are not symmetrically texture mapped so that there is a bit of texture variety on both sides of the model and you can edit one side without worry. The Max version's total polygon count is 5641 vertexes and 5695 faces because it includes a ground plane. It's the same deer geometry.