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Cougar (ANIMATED) (FUR)

All Extended Uses
Included Formats
Jun 13, 2012
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
3D Model Specifications
Product ID:675357
Published:
Geometry:Polygonal Quads only
Polygons:9,636
Vertices:9,769
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
Unrated
Product Rating
Description
Highly Detailed Realistic Cougar (Mountain Lion) FULLY RIGGED AND ANIMATED, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information)
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This model has been modeled with a clean topology based on quads and loops.
It is FULLY RIGGED AND ANIMATED.
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Eyeballs, teeth, and tongue are included and modeled separately.
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The model is provided with high resolution (4k) textures (main color map is .TGA)
This pack includes all the following formats:
.mb (Maya 2011 Binary)
.ma (Maya 2011 ASCII)
The Maya 2011 formats are ready to render exactly as you see above with mental ray and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
Maya 2011(ma/mb) polycount (quads) (including eyeballs/teeth/tongue): 9636
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SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitive's count up to your machine memory limit.
The actual rendering time is about 6 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quad Core with 8 gigs ram)
--5 different hair systems for a total of 510k hair primitives.
The Shave and Haircut Fur is included in each Maya 2011 format (ma/mb).
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RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
Also ears and jaw have controls-
8 animation sets have been included in frames 1-767 and are defined below:
01-40 walk loop
41- 56 run loop
57-178 look around loop
179-216 pounce
217-350 sit to lie down
351-377 stand to fall (die animation)
378-499 look around loop (head rotation)
500-767 pounce attack and eat
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NO POSTWORK ON THESE RENDERS (mental ray)
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