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Cartoon Girl Head + Morph Targets 3d Model

All Extended Uses
Included Formats
3ds Max 2008 V-Ray 1.5
Cinema 4D 10 Default Scanline
Lightwave 9.5 Default Scanline
Maya 6 Default Scanline
Softimage 7 Default Scanline
Autodesk FBX
Blender 2.49
3D Model Specifications
Product ID:571071
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since March 2004
Currently sells 140 products
7 Ratings Submitted
Product Rating
Fully textured cartoon girl head 3d model with a complete range of morph targets(blend shapes) for expressions and speech.

Efficiently modeled with an optimal mesh topology based on edgeloops.
Smoothable geometry.
Efficient UV unwrapped layout on a square texture space.
The model is mapped with hi-res maps that range from 2048X2040 to 4096X4096 resolution.
The maps are available in a layered PSD format so you can make changes to various texture elements if needed.
For example you can quickly change the hair color as you like or any other map element.
Comes with 26 morph targets(blend shapes) for creating expressions and speech.There are 20 expression morphs and 6 phonemic.
The complete range of phonemic targets are included for speech creation.
See the available images and preview files.

The primary targets can be then combined to form 'Composite' targets like cry,surprise,anger,fear,etc.
You can create a variety of expressions by combining them.

The head model is organized as a single object for easier work-flow.This means that the gums and eyelashes are attached to the head and they constitute one single object.
The model was originally created in 3ds Max 2008 and rendered with V-Ray renderer.
The Max scene file comes with two rendering setups:V-Ray and mental ray.
All scene elements are properly named and arranged for easy workfolw.
Geometry statistics:

Head+gums+eyelashes:4885 polys,5287 verts
Hair:3000 polys,3165 verts
Eyeball:154X2 polys,142X2 verts
Cornea:126X2 polys,114X2 verts
She comes in various industry standard 3d file formats.

The formats include:

max 2008(V-Ray,Mental ray)
maya 6
cinema 4d 10
xsi 7
lightwave 9.5
blender 2.49

The exported file formats may need material recreation by assigning the available maps.
There is a read-me included that can serve as a quick guide for material recreation for exported formats.


The textures need to be downloaded separately by downloading the 'Other-Textures' file.
The hdri map used for the IBL(image based lighting) was created by Wouter Wynen.
Check the hi-res preview images as well for a better evaluation.
Click on our name for more characters and related models,thanks.
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