These models were realized using 3D Studio Max (version 2011) and default scanline rendering engine, so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The models have 3 level of details composed by quads and triangles distributed across the topology in a well balanced way.
The level of details are:
-medium: 8217 polys
-low: 3451 polys
-superlow: 1598 polys
The rendering shown was made using default scanline.
The rendering visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES:
Textures are 2048x2048 pixels.
All textures are in TGA format.
-The medium level have 9 textures, 3 for each mesh: helmet, head, body (Diffuse, Normal and Specular)
-The low and superlow levels have 3 textures each
The package includes three versions of the file:
-Superlow (in this version the helmet is not detachable)
RIGGING AND ANIMATIONS:
The models are rigged using the standard 3dsmax biped, with additional bones for the face, managed by a facial control. This facial control can be used only in the native file (3ds Max) to get the expression that you need.
The package includes 22 animations and 1 t-pose for each level of details. The animations are:
-2 kind of defeat
-3 kind of victory
The animations are not realized with motion capture.
The FBX format included in the package can be used as it is provided, and is not editabable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
For any questions or doubt please feel free to contact us.
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