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2015 Mercedes-Benz GLA (Low Interior)

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'mercedes-benz' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Oct 21, 2013
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Native Default Scanline
Lightwave 9.3 Native Default Scanline
3ds Max 2010 Native Default Scanline
Maya 7.0 Native Maya Software
Softimage 7.5 Native Default Scanline
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:774303
Published:
Geometry:Polygonal Quads/Tris
Polygons:62,810
Vertices:69,264
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 177 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High detailed 3D model of 2015 Mercedes-Benz GLA with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 2 is set by default for most of objects)
   - Separate objects like body, wheels and lights. Total number of objects is 8. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 5 textures, each one has resolution 4096x4096px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - LightWave and Softimage's Medium and High models are made up of all quads.
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 62,810 faces and 69,264 vertices
       • MeshSmooth level 1: 250,447 faces and 263,914 vertices
       • MeshSmooth level 2: 764,962 faces and 787,684 vertices

   - .scn, .mb and .obj formats:
       • low: 62,810 faces and 69,264 vertices
       • medium: 250,447 faces and 263,914 vertices
       • high: 764,962 faces and 787,684 vertices

   - .lwo format:
       • low: 62,810 faces and 104,016 vertices
       • medium: 250,447 faces and 328,464 vertices
       • high: 764,962 faces and 898,538 vertices

- .c4d format:
       • low: 62,810 faces and 104,016 vertices
       • medium: 250,447 faces and 328,464 vertices
       • high: 764,962 faces and 898,538 vertices

   - .3ds format:
       • low: 124,827 faces and 104,016 vertices
       • medium: 500,894 faces and 330,259 vertices
       • high: 1,529,924 faces and 910,573 vertices
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