2014 Chevrolet Camaro Z28

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'chevrolet' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jan 20, 2014
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Native Default Scanline
3ds Max 2010 Native Default Scanline
Maya 7.0 Native Maya Software
Lightwave 9.3 Native Default Scanline
Softimage 7.5 Native Default Scanline
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:791739
Published:
Geometry:Polygonal Quads/Tris
Polygons:113,785
Vertices:124,907
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 178 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High detailed 3D model of 2014 Chevrolet Camaro Z28 with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 11. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 5 textures, which vary in resolution from 1024x1024px to 4096x4096px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 113,785 faces and 124,907 vertices
       • MeshSmooth level 1: 453,739 faces and 477,216 vertices
       • MeshSmooth level 2: 1,814,956 faces and 1,861,742 vertices

   - .scn, .mb and .obj formats:
       • low: 113,785 faces and 124,907 vertices
       • medium: 453,739 faces and 477,216 vertices
       • high: 1,814,956 faces and 1,861,742 vertices

   - .lwo and .c4d formats:
       • low: 113,785 faces and 124,907 vertices
       • medium: 453,739 faces and 477,216 vertices
       • high: 1,814,956 faces and 1,861,742 vertices

   - .3ds format:
       • low: 226,169 faces and 189,621 vertices
       • medium: 907,478 faces and 601,783 vertices
       • high: 3,629,912 faces and 2,134,655 vertices
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