Mustang Boss 302

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Cinema 4D 15 Default Scanline
3ds Max 2012 V-Ray 3
Maya 2014 Default Scanline
3DS -
OBJ -
3D Model Specifications
Product ID:608593
Published:
Geometry:Subdivision
Polygons:1,439,705
Vertices:775,944
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since May 2001
Currently sells 119 products
Achievements:
Unrated
Product Rating
Description
Polygons: ranging from 1439705 to 1585547
Vertices: ranging from 775944 to 850779

Description:
2012 Mustang Boss 302 highly detailed 3d model with semi detailed interior. The car was modeled using subdivision method so mesh quality can be increased as necessary for closer shots. The model was modeled in 3ds Max 2012 and previews rendered with V-Ray 3.0.
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Features:
High quality 3d model.
100% scale modeled in centimeters.
Suitable for close shots, animation, films and print.
All materials are named properly and can be easily modified.
All texture paths are stripped.
Max version only, is render ready, drop it into your scene and begin rendering. Vray and Scanline versions included.
Smooth modifier is active in the stack.
Main objects have uv map applied and textures can be easily modified.
3ds Max formats are divided into layers (exterior, interior, tires, headlights and brake lights).
Movable parts are rigged and attached to a dummy for easy manipulation.
Tires are rigged with slider manipulators for easy posing.
No other plugins are necessary to open the 3d model besides V-Ray 3.0.
Render settings and environment setup are not included.
3ds and Obj formats include low and high poly versions.
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File Formats:
- 3ds Max 2012
- Maya 2014
- Cinema 4D R15
- 3ds (Multi format)
- Obj (Multi format)
Important: Depending on which software package you are using, these formats (.obj and 3ds) may not match the preview images exactly. Due to the nature of these formats there may be some material that may need revision and textures that have to be loaded by hand, even triangulated mesh.
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Texture Formats:
JPEG (.jpg) & Tiff (.tif) ranging from 512 x 512 to 4096 x 4096 pixels
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