High detailed 3D model of 2011 Toyota Highlander with interior.
Main features:
- Originally created with 3ds Max 7.0 - Two .max files with Brazil and Standard 3ds Max materials - Meshsmooth is still in the history for .max format (meshsmooth level 1 is set by default) - Separate objects like body, wheels and doors. All objects are intelligently named - Doors can be opened - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 11 textures, which vary in resolution from 85x85px to 2048x2048px - Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures - Previews rendered in 3ds Max 7.0 with Brazil R/S using meshsmooth iteration level 1 for all objects (except wireframe previews, no meshsmooth used)
Special notes:
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required
Polycounts:
- .max format: • no MeshSmooth: 133,356 faces and 151,235 vertices • MeshSmooth level 1: 532,177 faces and 568,389 vertices • MeshSmooth level 2: 1,385,905 faces and 1,438,941 vertices
- .c4d, .lwo, .scn, .mb and .obj formats: • low: 133,356 faces and 151,235 vertices • medium: 532,177 faces and 568,389 vertices • high: 1,385,905 faces and 1,438,941 vertices
- .3ds format: • low: 265,465 faces and 163,711 vertices • medium: 1,064,354 faces and 595,647 vertices • high: 2,771,810 faces and 1,497,478 vertices
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