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Toyota Highlander 2011

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'toyota' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jan 2, 2012
CheckMate Pro Certified
3ds Max 7.0 Native Default Scanline
Lightwave 9.3 Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Maya 7.0 Native Default Scanline
3ds Max 7.0 Native Brazil 2.1
Softimage 7.5 Native Default Scanline
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:608373
Published:
Geometry:Polygonal Quads/Tris
Polygons:133,356
Vertices:151,235
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 165 products
Achievements:
1 Rating Submitted
Product Rating
Description
High detailed 3D model of 2011 Toyota Highlander with interior.

Main features:

   - Originally created with 3ds Max 7.0
   - Two .max files with Brazil and Standard 3ds Max materials
   - Meshsmooth is still in the history for .max format (meshsmooth level 1 is set by default)
   - Separate objects like body, wheels and doors. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 11 textures, which vary in resolution from 85x85px to 2048x2048px
   - Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures
   - Previews rendered in 3ds Max 7.0 with Brazil R/S using meshsmooth iteration level 1 for all objects (except wireframe previews, no meshsmooth used)

Special notes:

   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 133,356 faces and 151,235 vertices
       • MeshSmooth level 1: 532,177 faces and 568,389 vertices
       • MeshSmooth level 2: 1,385,905 faces and 1,438,941 vertices

   - .c4d, .lwo, .scn, .mb and .obj formats:
       • low: 133,356 faces and 151,235 vertices
       • medium: 532,177 faces and 568,389 vertices
       • high: 1,385,905 faces and 1,438,941 vertices

   - .3ds format:
       • low: 265,465 faces and 163,711 vertices
       • medium: 1,064,354 faces and 595,647 vertices
       • high: 2,771,810 faces and 1,497,478 vertices
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