max tileable rock face - Rock Face by Busmann

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Rock Face
by Busmann
$8.00
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
max tileable rock face - Rock Face by Busmann
This tileable low poly rock face model is perfect for instanced geometry used in a real-time environment or for speedy rendering. Looks great when all the maps are applied or simply with only the diffuse.

To tile the model simply create an instance of the model and snap the corner verts to its adjacent model. By repeating this you can create a virtually endless rock face that can tile in both directions.

The model contains no holes whatsoever and not a pixel of wasted UV space. Each rock has been carefully UV mapped and relaxed to remove texture stretching.

Comes with the following maps (all 2048 x 2048)
Diffuse map
Normal map
Specular map
Occusion map

For maximum effect, rotate the tiled geometry 45 degrees to help hide the tiling effect.

Note: The 3DsMax version contains vertex colors, as seen in the images. This method is like a ambient lightmap except is it baked into the vertices of the models, the advantages of this is that it doesn't use any extra texture memory to create the light and dark areas. I have included screenshots of the model with the extra normal map and specular map applied as well as only just the diffuse and vertex colors. This will allow you to see what it looks like in various lighting and material setups.

Note: Only the diffuse map is applied in the model. You can easily apply the other maps if your software supports them.

For your convenience I have also created a 3x3 tiled example of the model.

All images are from a real-time display. (NOT prerendered)

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Product File Downloads
3D Studio (.3ds)  21 MB
Autodesk FBX (.fbx)  22 MB
Lightwave (.lwo, .lw, .lws)  21 MB
3ds Max (.max)  21 MB
OBJ (.obj)  21 MB
DirectX (.X)  22 MB
Softimage (.hrc, .xsi, .scn)  22 MB
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Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Product ID:560583
Published:Oct 4, 2010
Geometry:Polygonal
Polygons:2,720
Vertices:1,409
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Previews
1x1_Standard_9.jpg 364 KB
Wireframe overlay
3x3_Standard_6.jpg 235 KB
Tiled 3x3 with diffuse map and vertex colors
NormalSpecMapApplied1.jpg 303 KB
Normal map and Spec map applied
UV map.jpg 693 KB
UV mapping
Product Rating
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