Sugarloaf Helmet

All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.3
3ds Max 2015 mental ray
3D Model Specifications
Product ID:943033
Published:
Geometry:Polygonal Quads only
Polygons:17,654
Vertices:17,979
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2002
Currently sells 87 products
Achievements:
Unrated
Product Rating
Description
= SUGARLOAF HELMET =

Realistic looking model of a medieval Sugarloaf Helmet with padded Liner. The Model is suitable for use in visualization, broadcast, high-res film close-ups, advertising, etc.

* The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
* Everything is named and organized into groups, layers.
* The model is UV unwrapped. (more texture details see below)
* The model is built to real-world scale (units used: centimeters)
* Lights and camera are included in the file.

= SPECIFICATION =

Polycount:
* Helmet: 8'982 (Quads), 35'928 at a subdivision level of 1.
* Helmet Rivets: 384 (Quads), 1536 at a subdivision level of 1.
* Helmet Cross: 4874 (Quads), 19496 at a subdivision level of 1.
* Helmet Cross Rivets: 2048 (Quads), 8192 at a subdivision level of 1.
* Liner: 354 (Quads), 1'416 at a subdivision level of 1.
* Head Dummy: 922 (Quads), 3'688 at a subdivision level of 1.
* Background Curtain: 40'000 (Quads)

= TEXTURES & SHADERS =

The model is provided with the following shaders and textures:
Helmet, Cross & Rivets: (VRayMtl/VRayBlendMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (2048x2048 / png)
* dirt mask (1024x1024 / png)
* smudge mask (4096x4096 / png)

Liner:(VRayMtl)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* normal map (2048x2048 / png)

Head Dummy: (VRayMtl)
* bump map (procedural)

Curtain: (VRayMtl)
* bump map (procedural)

Enviroment: (VRayHDRI)
* hdri map (1670x835 / hdr)


MENTAL RAY VERSION:
Helmet, Cross & Rivets: (Arch & Design/Blend)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (4096x4096 / png)
* smudge mask (2048x2048 / png)

Liner: (Arch & Design)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* normal map (2048x2048 / png)

Head Dummy: (Arch & Design)
* bump map (procedural)

Curtain: (Arch & Design)
* bump map (procedural)

Enviroment: (HDRI)
* hdri map (1670x835 / hdr)


= ADDITIONAL NOTES =

All images are rendered with V-Ray 3.3 & Mental Ray
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