- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
- Centered on 0,0,0.
2 Versions included:
1) Main version - Around 5000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps)
2) Original HiPoly Version - Around Few Milion polygons (Diffuse Map included)
Hires TIFF textures archive (around 150MB), contains:
Diffuse 8192*8192px TIF
Normal 4096*4096px JPG
Displacement 16bit4096*4096px TIF
Displacement 32bit 4096*4096px EXR
Maps in max archives (Main version):
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px TIF
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.
No part-name confusion when importing.