Realistic Rotten Apple Pile

All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2
3ds Max 2009 Default Scanline
OBJ
Other TIFF
Autodesk FBX
3DS
3D Model Specifications
Product ID:1001999
Published:
Geometry:Polygonal Quads only
Polygons:10,269
Vertices:5,180
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2005
Currently sells 827 products
Achievements:
Unrated
Product Rating
Description
- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
- Centered on 0,0,0.

2 Versions included:
1) Main version - Around 5000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps)
2) Original HiPoly Version - Around Few Milion polygons (Diffuse Map included)

Hires TIFF textures archive (around 150MB), contains:
Diffuse 8192*8192px TIF
Normal 4096*4096px JPG
Displacement 16bit4096*4096px TIF
Displacement 32bit 4096*4096px EXR

Maps in max archives (Main version):
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px TIF

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

No part-name confusion when importing.
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