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Police Officer White Male

All Extended Uses
Included Formats
Jun 6, 2013
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
3ds Max 2010 Native Default Scanline
Maya 7.0 Native Maya Software
Softimage 7.5 Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Other Formats
Lightwave 9.3 Default Scanline
3DS
OBJ
3D Model Specifications
Product ID:742987
Published:
Geometry:Polygonal Quads/Tris
Polygons:20,683
Vertices:21,736
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2012
Currently sells 43 products
Achievements:
2 Ratings Submitted
Product Rating
Description
This is a concept 3D model of police officer character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 710785.

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


....::: GENERAL INFORMATION :::....

This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

The character has one haircut created with Hair&Fur in both 3ds max versions. Hair&Fur plug-in required. Other formats use geometrically modeled haircut, alpha maps used. There are two haircut objects included in each file for other formats: haircut_full and haircut_for_cap. Haircut_full object should be used when the cap is hidden. Haicut_for_cap should be used when the character has the cap on, while the haircut_full object should be hidden.

3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.

Model is built to real-world scale. Units used: Centimeters. The character is 180 cm tall.

All preview images rendered with VRay (information about rendering time you can find below).


....::: TEXTURES :::....

Total number of textures is 24. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG. Total size of all textures is 36 MB.


....::: POLYCOUNTS :::....

.MAX format:
   - No Subdivision: 20,683 faces and 21,736 vertices
   - Subdivision iteration 1: 81,468 faces and 84,120 vertices

.OBJ, .C4D, .LWO, .SCN, .MB formats (include two files for each format):
   - LOW: 47,490 faces and 75,656 vertices
   - HIGH: 107,417 faces and 149,694 vertices
(both include haircut_full: 20,603 faces and haircut_for_cap: 7,401 faces)

.3DS format (includes two files):
   - LOW: 77,551 faces and 93,168 vertices
   - HIGH: 196,878 faces and 156,948 vertices
(both include haircut_full: 28,717 faces and haircut_for_cap: 9,335 faces)

....::: RENDERING TIME :::....

A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 3 min 06 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 0 min 58 sec

If you have any questions concerning the product or you need further support please contact via support ticket.
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