|Autodesk FBX 2008|
|3ds Max 2008|
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NOTE: Vray is required for the first Max scene.
The .fbx format are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.