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Feb 25, 2013
|Clean textures with correct size, in a properly named format (tga) and sensible poly usage! Thanks for spending the time to do it all properly!|
1 UV layout
1024x512 diffuse map
1024x512 specular map
1024x512 normal map
Note:The diffues map contains a opacity texture in its alpha channel.The opacity texture will bring a hardware display problem in 3ds Max and Maya. So we have to closed the opacity option of 3ds Max shader and disconnected opacity texture to the transparency node of Maya shader.