Bear Kid_Rigged

All Extended Uses
Included Formats
3ds Max 2010 mental ray
Cinema 4D 12 Default Scanline
Maya 2010 Default Scanline
3DS
Autodesk FBX
OBJ
Poser 7
3D Model Specifications
Product ID:614536
Published:
Geometry:Polygonal
Polygons:2,207
Vertices:1,127
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since May 2010
Currently sells 187 products
Achievements:
Unrated
Product Rating
Description
============BEAR KID MAX 2010=============

****************Price For a Limited Time**************

===============CONTENT==================

Rigged Tender Character With Bones and controled with Shapes Easy to use
Change 5 faces in JPG Format ==========INCLUDED
Unwrap UVW Maps in Hears ==============INCLUDED
UVW Maps in Face=======================INCLUDED
Bump Maps==============================INCLUDED
TurboSmooth 2 Iterations===============TO TASTE
Sliced Hands MaxScript With Gripper====INCLUDED RUN SCRIP IN MENU BAR MAXScript/Run Script and choose slicer_Bear_Kid.MS
Objects 22 (POLYGONS)
Faces 25612
Render in Default Sacanline Render With Global Ilumination====INCLUDED WITH SETTINGS

=============PERFECT TO:
FUNNY CARDS, GIFT CARDS, ETC.
FOR PROFESSIONALS AND AMATEUR

=======EASY TO USE AND ANIMATE===========

=========FILES========

====Folder Bear_max:

• maps/Bear_Kid__Face_1, Bear_Kid_Face_2, Bear_Kid_Face_3, Bear_Kid_Face_4
       Bear_Kid_Face_5, body_bump, body_oso, cabeza_oso, cafe_oso, oso_oreja_bump_map
       oso_oreja_map.
• Bear_Kid.max ==== Max Scene Character rigged, maping, complete character.
• Bear_Kid_Turtnable ==== Max Scene Character Rigged, Animate Turntable.
• Bear_Kid_Wired ==== Max Scene Character only Wired non Rigged.
• Sliced_Bear_Kid ==== MaxScript archive, hand control open/close.

====Folder Bear_3ds_

• Bear_Kid.3DS ====only polygons

====Folder Bear_cd4:

• Bear_kid ==== Cinema4D 12 scene, only polygons

====Folder Bear_fbx

• Bear_Kid.dxf, only polygons

====Folder Bear_ma

• Bear_Kid.ma, only polygons

====Folder Bear_obj

• Bear_Kid.obj, only polygons

====Folder Bear_pz3

• Bear_Kid.pz3 scene pOSER7, only poligons

====SUPORT====

• CONTACT THE AUTHOR FOR QUESTIONS OR TRUBLESHOOTINGS
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