Eyeball

All Extended Uses
Included Formats
3ds Max 2014 mental ray
Autodesk FBX 2012
ZBrush 4R6
Other Files
skinplus.mi
Skinplus shader
Apt-probe.hdr
Environment map
EyeBall_DM.psd
Displacement map
EyeBall_TXTR.psd
Color map
PupilMask.psd
Mask map
SubsurfaceMap.png
Subsurface map
Previews
3D Model Specifications
Product ID:806247
Published:
Geometry:Polygonal
Polygons:12,434
Vertices:12,385
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2008
Currently sells 4 products
Achievements:
Unrated
Product Rating
Description
Eyeball model created in zbrush. Rendered, rigged and animated in 3Ds Max 2014. Everything you need is included.

A morph target is used to dilate the eye. The eye is also parented to look at controller.

There is .ztl file for you edit the model to your liking and resolution.

I used the skin plus shader for the SSS.
You just need to place the included shader in c:\Program Files\Autodesk\3ds Max ????\nvidia\shaders_autoload\mentalray\include\
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