Ibanez Jem 7 Steve Vai Electric Guitar

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'ibanez' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2009 V-Ray 2.20
3DS
OBJ
3D Model Specifications
Product ID:568414
Published:
Geometry:Polygonal
Polygons:434,120
Vertices:354,934
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since August 2006
Currently sells 16 products
Achievements:
Unrated
Product Rating
Description
High detailed 3D model of electric guitar, Ibanez Jem 7 series Steve Vai model. The model is done in 3ds max 2009, and it can be open with same version or any after 2009. .max format is available as native format. Everything is modeled in details to small pieces and screws. Ready for High-end renders and close-up shots. Every part of model is movable and editable. Its Polygonal modeling type with applied MeshSmooth modifier. Model is Textured and materialized, and all maps (textures, bumps, displace, opacity) are included in downlodable file. All renders above are done with V-ray render, so most of the materials on model are Vray materials.

Render setup with model is included and is ready to produce renders like the ones presented here right away!

Maps are UV unwrapped, with mostly none overlapping spots. The areas where UV's are overlapping are either inside of an object, in small tight areas between two objects or polygons that are not visible, on the objects that are perfectly symmetrical so they overlap each other in order to take larger space on UV map for a much clearer texture, or on the objects that doesn't have any texture on them, just the material with shader. In any case the model is perfectly renderable from any angle, far or close up and wont show any deformation/irregularity on the texture.

Exchange formats, such as .3DS and .OBJ are included, both low and HighPoly. Below is the list of 3D applications used for import-testing as well as the information on whether they support certain formats or don't.

- LowPoly_3DS -
Blender - Imports, no errors
Lightwave - Imports, no errors
Sketchup - Imports, no errors
Cinema 4D - Imports, no errors
Maya, Softimage XSI, Houdini - NOT Supported

- HighPoly_3DS -
Cannot be exported from 3ds max due to large number of polygons.

- LowPoly_OBJ -
Maya - Imports, no errors
Cinema 4D - Imports, no errors
Softimage XSI - Imports, no errors
Houdini - Imports, no errors
Lightwave - Imports, no errors
Blender - Imports, no errors
Sketchup - Does not support .OBJ by default.

- HighPoly_OBJ -
Maya - Imports, no errors
Cinema 4D - Imports, no errors
Softimage XSI - Imports, no errors
Houdini - Imports, no errors
Lightwave - Imports, no errors
Blender - Imports, no errors
Sketchup - Does not support .OBJ by default.

Versions of applications used for testing:
Maya 2012 x64
Cinema 4D R13.016
Softimage XSI 10.0.422.0 x64
Houdini 11.0.469
Lightwave 11.0.1
Blender 2.64.0
Google Sketchup 8.0.15158

Note that exchange formats imports correctly with no errors, as shown above, the UV coordinates are intact, materials stays applied on the models, but they are blank in most cases and needs to be reconfigured in desired application, meaning shading, reflection, texture maps need to be tweaked. Only native format .max has everything ready for rendering right away.
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