The idea of this character came from a hindu festival. If you research the words ' bloody hindu festival ' you'll see some bloody examples about the festival.
*The character is full rigged with 3d max bones.
*All objects has an unique name through their purpose in use.
*Each object has been put in its own separate layer.
*Layers are named through objects in use for their purpose in the scene.
*Arms and legs has both IK FK rig. You can easily switch from one to other rig.
*Object textures are 2048x2048 px JPG files. I did add the source images in tiff format. If you open tiff file in photoshop you will see all image layers that I created while preparing textures.