Black Panther (Animated)

All Extended Uses
Included Formats
3ds Max 2014 mental ray
3D Model Specifications
Product ID:931548
Published:
Geometry:Polygonal Quads only
Polygons:8,400
Vertices:8,617
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2008
Currently sells 120 products
Achievements:
Unrated
Product Rating
Description
'Black Panther (Animated)'- is a high quality photorealistic 3d model to add more details and realism to your rendering projects. Fully detailed and textured 3d model. Detailed enough for close-up renders. Final images rendered with mental ray.
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Features:
- High quality polygonal model - correctly scaled accurate representation of the original objects.
- Objects are contained in a layer structure, with the layer having the same name as the product.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop model into your scene and start rendering.
- No special plug-in needed to open scene.
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Textures formats and resolution:

The model is provided with high resolution texture (color maps are .JPG, and PNG fromats):
-Panther_Diffuse_UVs (4096x4096)
-Panther_Glossiness (4096x4096)
-Panther_Hair_Cut (4096x4096)
-Panther-mouth-UVW (4096x4096)
-Panther-mouth-Bumb (4096x4096)
-Panther-mouth-Normal-Map (4096x4096)
-Nails_UVs (4096x4096)
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Mesh Totals

Body - Polys:4126; Vertices:4179,
Body-Hair - Polys:2820; Vertices:2968,
Mouth - Polys:3890; Vertices:3974,
Nails - Polys:384; Vertices:464,

Subtotal: Leopard (Group); - Polys:11220; Vertices:11585.
Total: Leopard (Group) + riggings; - Polys:12663; Vertices:12525.
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Rigging and Animation:

Rigging was done via CAT object.
Animation done via CAT Motion, and Animation Layers...
Frame Rate is NTSC (FPS:30)

1) WalkAndRun (In CatMotion Editor (the paw icon) you will find main tow layers)
- Walk (01-48)
- Run (01-48)
2) +W Walk Run (Adjustment World - Adjustment for walk and run cycle)
3) +L Walk Run(Local Adjustment Layer - Adjustment for walk and run cycle)
4) +W Run (Adjustment World - Adjustment for run cycle only. Should be enabled only if you are using Run cycle.)
5) +W Ear Motion (Adjustment World - Ear motion)
6) +W Mouth Closed (Adjustment World - Mouth Closed)
7) +W Eyes Closed (Adjustment World - Eyes Closed)
8) Abs Standing Pose (Absolute layer)
9) Abs Signature Image (Absolute layer)

Notes:
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To activate the animation you have to select any bone first, then to select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate ('CATMotion' walk/run-cycle) animation layer...
Walk and run have their own separate adjustment layers that should be activated depending animals running or walking. Simply turn on or off the animation layers.

Attention:
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By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute) layers...
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