AK-47

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "mikhail kalashnikov", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Dec 4, 2013
CheckMate Lite Certified
3ds Max 2011 Native Default Scanline
Other Formats
OBJ
3DS
Other Files
1024.zip
1024x1024 Texture Maps
2048.zip
2048x2048 Texture Maps

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3D Model Specifications
Product ID:782052
Published:
Geometry:Polygonal Tris only
Polygons:7,207
Vertices:3,754
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2007
Currently sells 100 products
Achievements:
8 Ratings Submitted
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "mikhail kalashnikov", is not affiliated with or endorsed by the original rights holders.

Description
This is a model of AK-47.

Originally created with 3ds Max 2011.


This model was designed for use as a real-time asset in a videogame or simulation.
This model is an accurate representation of AK47 using a scale of 1unit = 1cm.


This model contains one mesh. (Separate elements for trigger, magazine, magazine release and ejection port)
This model contain 0 quads, 7207 tris, and 0 ngons.
This model contains one Standard material.


All preview images are rendered with Default Scanline Renderer.
No Photoshop or compositing used, product is ready to render out-of-the-box. Lights and cameras are not included in the file.


4096x4096 Texture Maps.
- Diffuse
- Diffuse with AO merged
- Ambient Occlusion Map
- Specular
- Glossiness
- Displacement
- Normals

Multiple Texture Resolutions are included.


Model is built to real-world scale.
Units used: Centimeters. Model is 87 centimeters long.
Scene objects are organized by layers / groups / selection sets.
No third-party renderer or plug-ins needed.

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