A. With Vray 2.4 renderer setups (SSS-materials, HDRI light) B. With MentalRay renderer setups (SSS-materials, MR lighting)
Model is built to real-world scale. Units used: Centimeters.
Airina haircuts are created with geometry and alpha maps. No third-party plug-ins needed.
All clothings shown on previews are included.
All preview images are rendered with no post-processing effect added
....::: TEXTURES :::....
Total number of textures is 37. SSS-material for skin uses 6 high-res textures (8192x8192px). Except for hair textures, other textures resolutions vary between 512x512 to
2000x2000. Most textures come in .JPG, 2 in .TIF and .PNG. HDRI maps are included.
....::: RIG AND FACIAL ANIMATION :::....
Body are rigged and skinned (Biped + Skin). Facial animation controlled by Morpher modifier. Morpher is wired to viewport slider setup. Facial animation is controlled with 26 morph targets. Control of the face - mouth,
separately); eyes close; eyes widely open, tongue out, cheek blow in/out; The model has no animation keys set up, but can be easily animated with assigned morph targets and bips. You can also import data obtained through Motion Capture. All poses in preview are also included in the Biped Poses file.
....::: POLYCOUNTS :::....
Total polycount of the scene with subdivision turned off for all objects: 304671 polys, 301313 vertices Polycount for Airina's objects with subdivision turned off (not including stage, facial control, biped bones, morph targets): 48678 polys, 52883 vertices. Most objects require 1-2 iterations of MeshSmooth/TurboSmooth for obtaining good results for close-up render. Files come with subdivision turned on with render iterations set
to these values, model is ready for good quality rendering.
....::: RENDERING TIME :::....
A general render covering the whole body at 1400x1400px resolution on AMD Phenom II x4 970 3.5Ghz takes:
A. With Vray Render setup - 11 min 49 sec B. With MentalRay setups - 18 min 03 sec
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