|Autodesk FBX 2008|
|3ds Max 2008|
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|Unwrapped UVs:||Yes, non-overlapping|
Jan 13, 2011
Mar 12, 2011
|very clean geometry|
NOTE: Vray is required for the first Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.