The relatively low number of polygons in the body mesh and accurate topology makes it easy to animate, customize the proportions, add necessary details
Model done using subdvision surface method.
Set-up done using Physique and Character Studio 4.2.
eye animation ready to animate with additional Linked bones.
This mesh was modeled using Subdivision surface method, so you can increase the resolution of the model just using meshsmooth from 3D Studio Max8 .
Built with light polygonal subdivision geometry, so you can pose & animate a low-resolution control mesh with fast realtime feedback, then render at high-resolution.
Skeletal deformation via Character Studio 4.2 provides advanced animation controls & the ability to import Biped .bip motion files.
Materials & hi-res texture maps are included.
Use the layer manager to hide / unhide skin and biped .
include : (3dsmax8).max .3ds .bip and .fig files .
Default Scanline and Material Library included .