Male head bald, 35-55 years old.
8K diffuse, normal & 2K specular.
Based of a combination of generated, photo reference and hand painted images.
Eyes and caruncula(tear ducts);
2K diffuse & normal.
Hand drawn pupil and iris, veins are based off photo reference.
2K diffuse, normal & specular.
Eye cornea & water;
No texture, the material is glass shader(included with .blend) with shadows disabled.
Teeth and gums are uv unwrapped and have a base colour applied which I believe is sufficient for most purposes except extreme close-ups.
Presentation images are taken in cycles renderer with subsurface scattering, normal & specular shader with basic 3 point lighting set-up.
Sized to real world scale (roughly 25x25x25cm)
Poly count is at sub-div level 1, as shown in images and recommended for best results.
Eyebrows are polygonal planes.
Eyelashes use particle system. I can only guarantee exact results in blender cycles, although base meshes are included for replication in other software. A low poly mesh conversion of eyelashes is also included.