Apple Macbook Pro 13 Lion

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Nov 11, 2011
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 1.50.sp5
3ds Max 2010 mental ray
Lightwave 9.6 Default Scanline
3D Model Specifications
Product ID:638621
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
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Product Rating
Detailed MacBook Pro 13 computer, with uvmaps and textures.
Polygonal modeling. Polygons are distributed to have the best result on curves and details, remaining on a good total polygon count.
Everything is modeled, little holes, HD camera, ports, buttons, Keyboard text and port symbols (except the text under the Unibody, that is a texture).
Unibody and Cover are UV mapped and unwrapped (non overlapping).

3D Studio Max:
V-Ray and Mental Ray version.
V-Ray version is 1.50.SP5.

The model is a Group, to be easy merged in new scenes.
When Group is Open, all pieces are linked to the Unibody: moving it will move the entire Mac.

To Change the Cover position (open/close):
Select the ROTATE object and rotate.
It is provided with rotation limits, and also it can only rotate on x axis.
Cover, Hd camera, Screen, Screen glass and borders are linked to it. (See Schematic view)
In the provided scene the Mac cover is open at 90 degrees, just like in the Thumbnail image.

Each Max Zip contains:
- 1 Complete scene with Mac, lights and materials
- 4 Textures (Screen 2800 x 1885, Screen border 2800 x 1885, Back text 2400 x 403, Noise (for subtle surface bump) 1000 x750
- Material library (V-Ray or mental ray)


Zip contains 3 versions of Macbook object and 3 scenes, textures:
- 1 Complete scene with Macbook in 2 layers (1 for unibody, 1 for cover)
- 1 Complete scene with Macbook in 1 layer with cover open at 90 degrees
- 1 Complete scene with Macbook in 1 layer, cover closed.
- 4 textures (Screen, Screen Border, Back Text and Noise)
Environment sphere and plane are also included.

To Change the Cover position (open/close):
In the scene with 2 layers, select the Layer2 and rotate.
It is provided with rotation limits, and also it can only rotate on Pitch.
For the object in 1 layer, in Modeler go to rigth or left view, select the Rotation Part and rotate it from the center of the Rotate piece.

Polygons: 37645
Triangles: 66769

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