This is a 3d model of a 1964 Chevrolet Corvair Rampside. It's primary destination is for in game use.
The asset contains:
1. High resolution model for the exterior parts and the 4 wheels:
-Poly count: 935,000 triangles with two levels of MeshSmooth.
-Basic materials.
-Used for normal map generation.
2. Low resolution (in game) geometry:
-Poly count: 6972 triangles / 4025 vertices (excluding base stand)
-Interior and undercarriage modeled.
-Basic materials with linked textures.
3. Textures.
Note: All textures are provided in both .tga and .psd version for easy editing. Color change is possible by modifying the PSD color fill layers.
Texture suffixes:
_dm : diffuse map
_sm : specular map
_nm : normal map
_rm : reflection map
Body, 2048x2048:
Diffuse map: detailed texture of the pristine model, very little weathering.
Normal map: generated from the high resolution model with added details from the diffuse map.
Specular map: detailed colored specular map. Recommendation: set the car paint specular texture to be complementary to the diffuse texture to obtain a nice metallic effect.
Reflection map: simple mask-like map with the reflection values of different parts of the car's body. Can be used to vary the intensity of the environment reflection map (see screenshots)
Wheel, 512x512:
Diffuse map: detailed texture of the pristine model, very little weathering.
Normal map: generated from the high resolution model with added details from the diffuse map.
Specular map: detailed colored specular map. Recommendation: set the car paint specular texture to be complementary to the diffuse texture to obtain a nice metallic effect.
Reflection map: simple mask-like map with the reflection values of different parts of the car's body. Can be used to vary the intensity of the environment reflection map (see screenshots)
Interior, 1024x512:
Diffuse map: detailed texture of the interior. Color can be changed to match exterior.
Normal map: generated solely from the diffuse map details.
Specular map.
Undercarriage, 1024x512:
Diffuse map: detailed texture of the underside and suspension of the car. Color can be changed to match exterior.
Normal map: generated solely from the diffuse map details.
Specular map.
Glass, 256x256:
Diffuse map: alpha blended glass texture.
Normal map.
Specular map.
Formats provided:
1.ChevroletCorvairRampside_Maya2008.mb
-Maya 2008 mb file;
-high resolution mesh with smooth preview.
2.ChevroletCorvairRampside_Maya7.ma
-Maya .ma file;
-Will open in any Maya version after 7.0;
-Please ignore the error message when importing. The asset does not contain any advanced nodes and will import ok.
3.ChevroletCorvairRampside.fbx
-fbx file exported from Maya;
-format version is FBX200508_MB70 for compatibility with older importers/exporters;
-should open in most 3d applications that feature .fbx importers;
-the high-resolution mesh requires a smooth/subdivision modifier to be applied;
-the textures might need reopening.
4.ChevroletCorvairRampside.max
-basic Max 9 scene;
-materials have been loaded in Material Editor;
-high resolution mesh has MeshSmooth applied;
-high and low resolution models set up on two different display layers.
Enjoy!