The lost tree is a game environment created in 3ds max 2010 and rendered with the default scanline renderer. My game environment includes: fortress walls, fortress gate, huge rocks, the cliff, an ocean, a dome, 4 towers, a building with 2 levels with spiral staircases, exterior stairs, coffins, statues, a pond and the lost tree.
- optimised polygon count (17796 polys, 24912 verts) - clean geometry - all objects in the scene are unwrapped - textures are created in photoshop and includes diffuse, specular and normal maps at 2048x2048 each in jpg and tga formats. - 45 total maps: 40 maps applyed to fortress and it's elements, 4 textures applyed to the cliff and the ocean (procedural maps) and a sky hdr map applyed to the dome - alpha channel available for the tree leaves and spider webs. - atmospheric effects used: fog, fire, glow - to illuminate the interior i used omni lights to simulate fire and ambiental light; and for the exterior i used daylight combined with an omni light. - 2 animations included: one is a walkthrough in the scene from the point of view of a character (500 frames) and the second one is a turntable around the fortress (36 frames). - water and the atmospheric effects are animated - i used a different material for the ocean in the animation - my reference was only my imagination
Don't forget to check out other character and related models by clicking on my name. Thanks.
To protect our artists and provide a superior customer experience, TurboSquid offers a Quality Guarantee on all our models, textures, and other products. If a product is unsuitable for your project, you can contact our staff for assistance. For more details on our return policy, please review the link below or open a Support Ticket.