These low poly lockers were designed for use in real time applications such as games. They were originally modeled in 3DS Max 2010. Renders are done in real time with a DirectX shader to show how this model will really look in a game.
The normal map was baked from a high poly model to create great detail with a low poly count.
-Also includes the high poly model used to bake the normal map in the .max file. High poly model hidden by default.
-1024x1024 diffuse, normal and specular maps in .tga, .png, and .jpg formats
-All quads and tris, no n-gons
-UV Unwrapped by hand for best use of the UV space and no overlap
-Tested in the UDK (see last screenshot)
-Standard 3DS Max materials
-No special plug-ins necessary to use this product
-Pivot point centered at origin
-Model scaled to approximate real world size (inches)
-All objects and materials appropriately named
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!