Scene modeled and rendered in Blender 2.55 via the Internal Renderer with an HDRI-environment (not included in this version). Showed materials available only with native .blend file. I've used procedural (internal, not bitmap) Blender textures, also available only with .blend file. Bitmap and HDRI-environment textures will be included in new updated version. FBX format converted via Free Autodesk FBX Converter.