Lion (Animated, Fur)

All Extended Uses
Included Formats
Mar 27, 2015
CheckMate Pro Certified
3ds Max 2014 Native mental ray
3D Model Specifications
Product ID:891962
Published:
Geometry:Polygonal Quads only
Polygons:10,063
Vertices:10,654
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2008
Currently sells 108 products
Achievements:
Unrated
Product Rating
Description
'Lion (Rigged and Animated with Fur)' is a high quality 3d model to add more details and realism to your rendering projects.
Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures.
Originally modeled in 3ds Max 2012. Final images rendered with mental ray.
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Textures formats and resolution:
The model is provided with high resolution texture (color maps are .JPG and .PNG):
Lion_UVs (4096x4096)
eyes (1024x1024)
mouth (4096x4096)
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Features:
- High quality polygonal model - correctly scaled accurate representation of the original objects.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the TurboSmooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop model into your scene and start rendering.
- No special plug-in needed to open scene.
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Geometry Type: PolyMesh

Lion_Body - Vertices: 3907, Faces: 3890;
Lioness-Body-Hair - Vertices: 3784, Faces: 3549;
Mouth - Vertices: 2143, Faces: 1920;
Eyes - Vertices: 35 6 , Faces: 320;
nails - Vertices: 464, Faces: 384;

Lioness (Total Group) - Vertices: 10654, Faces: 10063;
Lioness (Total Group + Rigging) - Vertices: 11594, Faces: 11502;

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Rigging and Animation

Rigging was done via CAT object.
Animation done via CAT Motion, and Animation Layers...

1) Walking (01-48)
2) Walking Adjustment World Layer (01-48)
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