The mesh is modeled and colored in Zbrush, retopologized and optimized for game engines with baked normal and ambient occlision maps. Available in number of formats.
Also it already comes in unreal package format with all three textures - 1024 x 1024 color, normal and specular maps.
If you want to use unreal package save Stalagmite.upk file to your unreal editor Content folder, for example: E:\UDK\UTGame\Content\ The unreal material network (shown in one of the pics above) makes use of one of the unreal's native textures for normal detail. Can be used or not, depends on what you need. If you experience any trouble with upk file, there's also .ase file included ready to import into unreal editor.
OTH formats on the file list:
1st: .upk - unreal package
3rd: .ase - unreal asset, ready to import in unreal editor
You can download textures separately (see Accompanying Product Files below).
For additional information please take a look at Xvid movies below.