Lich King game model. The geometry is edge-loop based and optimized for real-time game engines. It is fully textured and ready for being rigged. --- The asset includes two different scenes. 1. The textured model without a camera or lights. 2. The textured model in a “3-point lights” environment plus a camera.The Polycount of the model is = 6870 (quad) --- The model is provided with the following 16 tga textures: Skeleton: color map(1024x1024) bump map(1024x1024) specular map (1024x1024) opacity map (1024x1024) Robe: color map(1024x1024) alternative color map (1024x1024) bump map(1024x1024) specular map (1024x1024) opacity map (1024x1024) Kings Armour: color map(512x512) bump map(512x512) specular map (512x512) opacity map (512x512) Crown color map(512x512) bump map(512x512) specular map (512x512) --- The Asset is available in the following file formats: 3ds max 9 3ds max 2008 Maya 8.5 --- All images are rendered with 3ds max standard scanline renderer. |