Info about this item: LG G4 Leather Brown
1. 3ds Max 2012: Native
- Vray 2.0 ( full setup materials, lights and camera make rendering like image preivews.
- Standard materials ( full setup materials: colors, reflect, translucent )
2. OBJ - FBX - 3DS: geometry and standard materials with textures. Amount reflect and bump are not set.
3. Maya 2012 - C4D R12 - Lightwave 11 - Softimages 2015 : Standard materials with textures.Amount reflect and bump are not set.
+ Size and details are accurate.
+ Real world scale.
+ No object missing,
+ Model with 3 and 4 sides only!
+ No polygons with more than 4 sides,
+ No object with isolated vertices, overlapping faces or overlapping verts,
+ No poles or crease,
+ Frezze tramsform to zero ( 0,0,0 )
+ Group: Yes,
+ Object with Parents and Childen: Yes,
+ Layer to manage: Yes,
+ Named all object,
Poly counts: 28509
Vert counts: 29650
- Textures and materials:
+ No texture missing,
+ Vray material.
+ Textures highquality
4096*4096 pixels for: back cover ( leather ) front cover
1080*1920 pixels for screen
UVWs mapping with mixed: overlapping and non-overlapping
- Lighting: HDRI 5k map + Faster rendering ( Include in 3ds max + vray file )
+ Simple setup lights