This is a concept 3D model of Latin-American woman character named Derika (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 655873.
Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.
....::: GENERAL INFORMATION :::....
This product includes two 3ds Max versions:
A. With MentalRay renderer setups (SSS-materials, Displacement maps, MR lighting) B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lighting)
3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.
Model is built to real-world scale. Units used: Centimeters. Derika is 176 cm tall, and 186 cm on heels.
Derika has one haircut created with geometry and alpha map. No third-party plug-ins needed.
All clothings shown on previews are included, some of them are hidden.
All preview images rendered with MentalRay in 3ds MAx 2010 (information about rendering time you can find below).
....::: TEXTURES :::....
Total number of textures is 27. SSS-material for skin in 3ds Max 2010 MentalRay version uses 7 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 98 MB.
....::: POLYCOUNTS :::....
.MAX format: - No Subdivision: 28,412 faces and 33,003 vertices - Subdivision iteration 1: 91,298 faces and 86,174 vertices
.OBJ, .C4D, .LWO, .SCN, .MB formats (include two files for each format): - LOW: 28,479 faces and 32,950 vertices - HIGH: 83,176 faces and 86,142 vertices
.3DS format (includes two files): - LOW: 56,022 faces and 36,571 vertices - HIGH: 160,510 faces and 92,925 vertices
....::: RENDERING TIME :::....
A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) in 3DS Max 2010 takes:
A. With MentalRay setups (SSS-materials, displacement, 5 lights) - 2 min 56 sec B. With Scanline Render setup (standard materials, no displacement, 2 basic lights) - 1 min 27 sec
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