Welcome to the new look of TurboSquid. To switch to the Classic site, click the link in the Footer.

Labrador Retriever (FUR)

All Extended Uses
Included Formats
Aug 4, 2011
CheckMate Pro Certified
Maya 2009ma/mb Native mental ray
Other Formats
OBJ obj/mtl Default Scanline
Autodesk FBX fbx Default Scanline
3D Model Specifications
Product ID:441965
Published:
Geometry:Polygonal
Polygons:20,286
Vertices:20,585
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
3 Ratings Submitted
Product Rating
Description
---UPDATED 2011---

High Detailed Realistic Labrador Retriever dog, completely UVmapped and smoothable, made with Maya - Shave and A Haircut for fur(see the bottom of the page for further informations)
**********************************************************************************************
This scene is Ready to render EXACTLY as you see above (-see NOTE-) with MentalRay settings.
This model has been modeled with a clean topology and it is ready to be rigged and smoothable.
The lower level of detail has 4572 polygons.


The model is provided with 4k high resolution textures (color map is.TGA):

color (4096x4096)
bump (4096x4096)
specular (4096x4096)
eye color (1024x1024)
eye diffuse (1024x1024)
eye bump(1024x1024)
eye incandescence (1024x1024)

*********************

This pack includes all the following formats:

.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
.fbx (kaydara)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

Two different geometry resolutions included in each format (ma,mb,obj,fbx):

Lowpoly:

main: 4572
eyeballs,teeth,gum,tongue: 2140

Highpoly:

main: 18146
eyeballs,teeth,gum,tongue: 2140


***********************
NOTE: The Maya files have been created with Maya 2009 and Shave and A Haircut. The Shave and Haircut Fur is included in all the MAYA formats.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
The actual rendering time is about 4 minutes for a 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)

3 different hair systems for a total of 250k hair prim (multistrand = 2)

The OBJ and FBX formats don't include the Shave and Haircut Fur (see 'no fur' image preview)



NO POSTWORK ON THESE RENDERS (MENTAL RAY)

Related Products
More Products by Artist