Mounted Knight Animated Character

All Extended Uses
Included Formats
3ds Max 2009 Default Scanline
3D Model Specifications
Product ID:894783
Published:
Geometry:Polygonal
Polygons:8,584
Vertices:8,685
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2015
Currently sells 22 products
Achievements:
Unrated
Product Rating
Description
Heavy armored, game ready knight on horse in 3D Max file (version 2009 minimum).

.FBX, DAE (Collada) and OBJ are included.

Characters has 107 animations. BIP (Character Studio) files are included.

Knight has horseman and footman animations
Asset can be used with Unity 4 Mechanim.
Unity friendly.

Knight and Horse Characters with 2 shields 2 spears, 2 broken spears and 2 swords with scabbards has 8,584 polygons, 16,214 triangles and 8,685 vertexes.

Knight rig has 57 bones.
Horse rig has 53 bones

Textures: diffuse, specular, opacity and normals maps.
TIF file format 1024x1024 and 512x512
There are 4 different knight armor, weapons, horse armor color textures. And 3 different horse skin color textures.

Mounted Knight animation list:

1) Horseman_Dismounting - 0 - 47 fr.,
2) Horseman_Mounting_up - 48 - 105 fr.,
3) Horseman_Idle - 106 - 206 fr.,
4) Horseman_looking_around - 207 - 383 fr.,
5) Horseman_Say_No - 384 - 434 fr.,
6) Horseman_Talking - 435 - 480 fr.,
7) Horseman_Riding_Walkig_Horse - 485 - 519 fr.,
8) Horseman_Riding_Troting_Horse - 524 - 548 fr.,
9) Horseman_Riding_Galloping_Horse - 553 - 568 fr.,
10) Horseman_Jumping_on_Horse - 569 - 604 fr.,
11) Horseman_Getting_Hit - 605 - 640 fr.,
12) Horseman_Left_blow - 641 - 676 fr.,
13) Horseman_Left_UP_blow - 677 - 712 fr.,
14) Horseman_Right_blow - 713 - 748 fr.,
15) Horseman_Right_UP_blow - 749 - 784 fr.,
16) Horseman_Death - 785 - 805 fr.,
17) Horseman_Galloping_With_Spear_Crouched - 810 - 825 fr.,
18) Horseman_Spear_Trust - 826 - 841 fr.,
19) Horsman_death_with_Horse - 846 - 886 fr.,

20) Horseman_Spear_Trust_left - 871 - 901 fr.,
21) Horseman_Spear_Point_Down - 906 - 921 fr.,
22) Horseman_Spear_Point_right - 926 - 941 fr.,
23) Horseman_Spear_Point_Left - 946 - 961 fr.,

Dismounted Knight animation list:

1) MKnght_IDLE: 0 - 100 fr.,
2) MKnght_sit_down: 101 - 127 fr.,
3) MKnght_sitting: 128 - 178 fr.,
4) MKnght_came_up: 179 - 205 fr.,
5) MKnght_boring: 206 - 331 fr.,
6) MKnght_Explanation: 332 - 377 fr.,
7) MKnght_Jump_onPlace: 378 - 453 fr.,
8) MKnght_looking_around: 454 - 630 fr.,
9) MKnght_pick_object: 631 - 671 fr.,
10) MKnght_salute: 672 - 732 fr.,
11) MKnght_Say_No: 733 - 783 fr.,
12) MKnght_Talking_A: 784 - 829 fr.,
13) MKnght_Talking_B: 830 - 980 fr.,
14) MKnght_making_item: 985 - 1015 fr.,
15) MKnght_Climbing_ladder_down: 1020 - 1060 fr.,
16) MKnght_Climbing_ladder_up: 1065 - 1105 fr.,
17) MKnght_Swimming: 1110 - 1140 fr.,
18) MKnght_1H_COMBAT_mode: 1145 - 1195 fr.,
19) MKnght_1H_5X_Combo: 1196 - 1291 fr.,
20) MKnght_1H_5X_Combo_move_forward: 1292 - 1392 fr.,
21) MKnght_1H_360_Jump_swing: 1393 - 1438 fr.,
22) MKnght_1H_360_left_Jump_Smash: 1439 - 1499 fr.,
23) MKnght_1H_Wide_Slash_Combo: 1500 - 1550 fr.,
24) MKnght_1H_Dodge_Jump_Backward: 1551 - 1576 fr.,
25) MKnght_1H_Dodge_Jump_Left: 1577 - 1602 fr.,
26) MKnght_1H_Dodge_Jump_Right: 1603 - 1628 fr.,
27) MKnght_1H_Knocked_backward: 1629 - 1670 fr.,
28) MKnght_1H_Down_back: 1671 - 1711 fr.,
29) MKnght_1H_Recover_from_knocked_backward: 1712 - 1752 fr.,
30) MKnght_1H_Knocked_forward: 1753 - 1781 fr.,
31) MKnght_1H_Down_forward: 1782 - 1822 fr.,
32) MKnght_1H_Recover_from_knocked_forward: 1823 - 1855 fr.,
33) MKnght_1H_duck_below_high_swing: 1856 - 1891 fr.,
34) MKnght_1H_Heavy Smash: 1892 - 1932 fr.,
35) MKnght_1H_Jump_Swing: 1933 - 1978 fr.,
36) MKnght_1H_shield_block_high_left: 1979 - 2014 fr.,
37) MKnght_1H_shield_block_high_right: 2015 - 2050 fr.,
38) MKnght_1
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