Killer Clown

All Extended Uses
Included Formats
Aug 4, 2016
CheckMate Lite Certified
Maya 2015 Native mental ray 3.12.1.12
Other Formats
Autodesk FBX 2015
OBJ
ZBrush 4R7

Don't see the file format you need?

Free File Format Conversion
Previews

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1056234
Published:
Geometry:Polygonal Quads/Tris
Polygons:71,977
Vertices:73,177
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2012
Currently sells 1 products
Achievements:
Unrated
Product Rating
Description
Killer Clown!
Highly Realistic! Good model for Rendering in Mental Ray. Also textures are compatible for game engines. Not all materials will appear the same in game engines. This model uses SSS materials to bring more realism to the body textures. Mental Ray is all thats needed in Maya since it uses the Mental Ray Materials. No additional plugins/scripts required.

[Specifications/features]
4k Textures -- download Killer Clown Monster Avatar.pdf for more info.
Game Ready Character including Hair.
Topology is built for animation.
The clown is made of quad geometry.
Good proportions some modifications made to hands etc to appear more monster like.
Sub-dividable geometry for smooth mesh.
Rigged with intermediate rig deforms well in poses, animations. Setup with foot roll system with bank control for ankle, twist/rotate toe controls, IK (arms & legs), twist/rotate finger system, Eye system on/off follow head, Global control for full control over character.
Topology is capable of better deformations using advanced rigs.
10 Blend shape expressions for face with control sliders.
built to real world scale stands nearly 7 Feet 2 inches (219 cm) Scene is setup in centimeters.
Layers setup in scene for easy access. Short understandable naming convention for clarity.
Clean outliner setup appropriate names & easy to read and understand.
Comes with extra set of eyes made with Procedural textures. Not rigged and hidden under Clown_Grp
   Can use if you like.
Hand painted textures in Zbrush. Realistic skin with additional details added scars, skin scratches etc with Photoshop.
Maya scenes are setup to render at 2400x2400
Hardware I recommend is a video card with at least 2-3GB
Video memory and a system with at least 8 GB of DDR3


[Polygon counts]

Clown Body/Head 15940 quads
Clown Suit 5788 quads/some triangles, very few!
Clown Buttons on suit including button in center 4154 quads
Clown Neck Cloth 5105 quads
Clown Shoes L & R with Shoe Laces and Shoe Tongue included 16004 quads
Clown Toe Nails L & R 2488 quads
Clown L & R Finger Nails 860 quads
Clown Hanging Intestine 760 mostly quads/ends of intestine have triangles.
Clown Nose 273 quads
Clown Top & Bottom Teeth 2688 quads
Clown Bottom & Top Gums 4616
Clown Tongue 217 quads
Clown Outer Eye clear parts L & R 1920 quads
Clown L & R Eyes 1920 quads
Clown Puncta L & R (wet part of eyes) 400 quads
Clown Hair Outer Hair Geometry and Inner Hair Geometry 4700 quads

Clown total polygon count :: 68145 Faces :: Vertices 69365 Total native scene polygon count :: 71977 Faces :: Vertices 73177

[File Formats]
Zbrush Ztool [textures except hair, texture work for hair only supported in maya]
OBJs [ Maya scale]
Maya 2015 .ma scene [rigged]
Maya 2015 .mb scene [rigged]
Maya FBX file
Textures .png
Related Products